Notes related to generative art
Algorithmic Mosaics by Guillaume Slizewicz Studio and Françoise Lombaers
Guillaume Slizewicz and mosaic restorer Françoise Lombaers created physical mosaics using four different algorithms: mycelium networks, minimum spanning trees, cellular automata, and wave propagation. They used square tiles as pixels to translate computational patterns into traditional mosaic craft, finding ways to represent organic movement through geometric constraints.
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Françoise Lombaers – Le Carré de Mosaïque
lombaers.be
Turning AI-generated glitchy dance videos into pen-plotted album art

When POLAAR commissioned me to create the album cover for Soreab, a UK techno producer, they asked for something in the spirit of my "Turntable Anatomy" series (a pen plotted series of generative modular grid art). But this project would take me somewhere else: into the intersection of AI glitchy hallucinations, contemporary dance theory, and the physical permanence of ink on paper.
2D Rigid Body Collision Resolution
A nicely written article on handling collision in 2D. Useful for game development or generative art.

